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Two New Leagues. One Summer. Your Legend Starts Now.

Jun 29
3 min read

Something big is coming to West Allotment Wildlings this summer. Not one league. Two.

Whether you live for the competitive grind or the unfolding drama of a narrative campaign, there is a place for you at the table. Registration is open now for both leagues, with sign-ups closing on 24 July 2026 and first pairings drawn on 1 August.


League of Wildlings V - The Competitive League

Proudly sponsored by Bay Games and Different Not Less, League of Wildlings V is back for its fifth season and it is the sharpest yet.


Think of it as a full tournament season compressed into a format that fits real life. Five rounds at 2000 points, ITC registered, using the UKTC mission pack - but played over weeks rather than a single weekend. You get 18 days per round to schedule your game, which means no Sunday panic, no rushing, and no excuses not to play your best Warhammer.



Games can be played at West Allotment Wildlings on a Friday, at Bay Games in Whitley Bay, or at DNL. The flexibility is built in so you and your opponent can find a time and place that works.


What you need to know

  • £10 entry fee - F&F PayPal to chriscuerden@gmail.com, include your email in the payment description

  • 5 rounds at 2000 pts, ITC registered, UKTC mission pack (missions in order, round by round)

  • 18 days per round to schedule and play

  • No painting requirement to enter - but your army should be battle ready by the end

  • Faction locked - 48 hour list change window opens after each round deadline

  • Your TOs: Chris Cuerden, Craig & Stephen


Prizes up for grabs

  • Podium finishes - 1st, 2nd & 3rd

  • Best in Faction - Xenos, Chaos, Imperium

  • Most Improved, Most Sporting, Best Painted

All entry money goes directly into the prize pot. Every pound counts.


Register now on Best Coast Pairings: https://www.bestcoastpairings.com/event/MWQwfyMBkdgJ


League of Extraordinary Wildlings IV - The Narrative Campaign


The war for West Allotment has begun.


Supply convoys run dry. Astropathic screams choke the void. As ancient relics surface and warp storms tighten, every commander must choose: defend, despoil, or devour.

The League of Extraordinary Wildlings is our narrative campaign league - and if you have ever wanted to play Warhammer 40,000 with stakes, story, and a community rallied around a shared unfolding plot, this is exactly where you belong. Season IV launches this summer and it is bigger and more cinematic than ever, using the new campaign deck for 11th Edition.

This is not about win rates. It is about writing your legend.

What makes it special

  • Cinematic missions with themed objectives, battlefield conditions and plot twists tailored to the unfolding story

  • Evolving stakes - territory control, relic discoveries and warzone events that grant in-game bonuses and unlock new mission paths

  • Open to everyone - new to 40K or grizzled veteran, bring your favourite faction and play your way

  • Hobby spotlight with paint progress rewards and awards for best story, best painted and MVP unit

  • Matchups favour story-driven rivalries with clear deadlines and approachable TOs

Practical details

  • 5 rounds over 15 weeks - 1 game per round

  • Points per round up to players - Legion, Chapter, Regiment and Forge World flavours encouraged

  • Current 40K edition rules, latest Munitorum/FAQ

  • Venue: West Allotment Wildlings, club nights

  • £10 entry - F&F PayPal to w.a.wildlings@gmail.com

  • Questions: w.a.wildlings@gmail.com


Register now on Best Coast Pairings: https://www.bestcoastpairings.com/event/l2JOGUYhSelG


One Community. Two Ways to Play.


Both leagues are open for sign-up right now, with the deadline on 24 July 2026. If you have been waiting for a reason to get your army on the table, to push your game to the next level, or simply to be part of something that matters to the people around you - this is it.

Jump into the League of Wildlings Discord channel, get your entry in, and let your opponents know you are coming.

The sector won't save itself. Muster now.

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